Client Collaboration. Human-centred AI. Dementia Care.

Native Design - ConnecTable

A design research project exploring how generative AI can support richer social interaction in dementia care without replacing human care.

Background

The opportunity was hidden in daily supplement friction.

ProPatch began with a simple consumer problem: traditional supplements can be effective, but they are often inconvenient, unpleasant and difficult to maintain as part of a routine.

Context

Care homes are under pressure from staffing, administration and limited time for high-quality social interaction.

Problem

Many activities can become repetitive or passive, while AI risks feeling cold or replacement-led if designed badly.

Opportunity

AI could become a facilitator of shared activity, memory prompts and creativity, while keeping caregivers central.


Project Description

ConnecTable is a physical-digital table combining a shared digital surface, physical game and art tools, AI-generated prompts and a caregiver control app to create meaningful social and creative experiences for care settings, where board games adapt dynamically for group engagement, art mode enables shared creative and emotional expression, and caregivers retain full control without the technology displacing the care itself.

My Role

I translated lived experience into strategic design direction by conducting primary research with caregivers and professionals, synthesising findings through stakeholder maps, empathy maps, personas and journey maps, and helping pivot the project from workload reduction toward facilitating social engagement, while reflecting on how my own positionally shaped interpretation when designing for older adults and dementia care.

Stakeholder Mapping

Discover
Researched dementia care, AI adoption, care-home routines, stakeholder needs and barriers to technology trust.

Synthesise

Built affinity maps, stakeholder maps, empathy maps, personas and journey maps to identify repeated patterns.

Ideate

Developed Adaptiverse, Vis-Stim and Connect before combining the strongest ideas into ConnecTable.

Prototype
Tested game tools, art mode and a caregiver control app to evaluate interaction, usability and care fit.

Process

The process moved from a broad AI brief to a focused care experience.

We used secondary research, interviews, survey responses and collaborative synthesis to move from the general topic of AI in health management into a more precise design opportunity.

Research Process

Research Findings

AI was most useful when it became an interface between people.

The strongest insight was that AI should not replace care. It should support caregivers by creating richer shared experiences for people living with dementia.

Research insight

Caregivers are under pressure from administrative work, limited time and high emotional labour.

Design response

The caregiver app helps facilitate activities efficiently while keeping human supervision central.

Research insight

Technology adoption depends on trust, education and clarity about the role of AI.

Design response

The concept frames AI as a support layer that generates prompts and variation, not as a replacement for care.

Research insight

Care homes need deeper social interaction, not just more entertainment or passive activities.

Design response

ConnecTable creates shared group activities that encourage conversation, memory and participation.

Research insight

People living with dementia benefit from tactile, sensory and familiar interaction.

Design response

The concept uses physical tools, art materials and board-game pieces rather than relying only on a screen.

Persona Caregiver

Persona Care Receiver

Final Concept

ConnecTable turns AI into a shared physical experience.

The final concept combines two stronger ideas — AI-adaptive board games and AI-assisted art therapy — into one table that supports play, creativity and connection.

Play

Board Game Mode creates adaptive games that support group activity and conversation.

Final Prototype concept

Create

Art Mode uses AI-assisted visual prompts to support expression, memory and sensory engagement.

Physical game pieces used in ConnecTable for physical stimulation

Support

A caregiver app controls modes and accessibility settings so the experience remains safe and guided.

Control App designed with ConnecTable for Caregivers

Learning & Skills

The project strengthened my human-centred approach to AI strategy.

Native Design taught me that responsible AI design starts with people, relationships and context before technology.

Human-centred AI

Treating AI as a support layer for human relationships, not as the centre of the solution.

Ethical innovation

Designing with dignity, familiarity, accessibility and the limits of automation in mind.

Research-led pivoting

Moving from a broad health-management brief into a sharper social-interaction opportunity.

Strategic synthesis

Turning interviews, surveys, personas and journey maps into a clear design direction.

Physical-digital design

Combining tangible interaction with digital intelligence instead of defaulting to another app.

Reflexivity

Recognising how age, culture, class and positionality shape the way needs are interpreted.

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